Language+Arts-Literacy+Educational+Web+Sites


 * Title** Learning A to Z

Description:

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Learning A-Z is a family of websites began in 2002 with the goal of providing developmentally appropriate books and activities to learn to read—at school and at home. The company, started with Learning Page, which provides free printable activities, and Reading A-Z, a reading resource subscription website. The company has expanded to include. Science A to Z, Raz Kids, Vocabulary A to Z and Writing A to Z.======

Publisher/Manufacturer Voyager Learning Company

Link:http://www.learninga-z.com/@Learning A to Z

Pricing information: Twelve month licenses range in price from $29.95 to $79.95.


 * Title** The Monster Exchange

Description:

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Classrooms from around the world are paired together. Students from each classroom draw a monster using a technological program such as Kidpix or draws a monster with crayons and paper. After they draw their monster, students write down the steps on how to recreate it. The steps are then emailed to each other and students are then assigned to recreate the monster based soley only the description the author wrote.====== After the recreated monsters are drawn, the teachers either scan or upload the saved jpg drawings into the website. The original monster, the recreated monster, and the directions will appear together.

Publisher/Manufacturer: Monster Exchange

Link: [|http://www.monsterexchange.org].

Pricing information: Free

Application to the classroom

. || When using Raz Kids,as the children read, they accumulate points that they can use to "buy"objects for their rocket room. ||
 * NETS*S**
 * **Creativity and Innovation** ||  ||
 * **Communication and Collaboration** || Teachers can set up their accounts so children can access their accounts from home. .Parents and teacher can keep track of student progress ||
 * **Research and Information Fluency** ||  ||
 * **Critical Thinking, Problem Solving, and Decision Making**
 * **Digital Citizenship** ||  ||
 * **Technology Operations and Concepts** ||  ||

**NETS*T**


 * **Facilitate and Inspire Student Learning and Creativity** ||  ||
 * **Design and Develop Digital Age Learning Experiences and Environments** ||  ||
 * **Model Digital Age Work and Learning** ||  ||
 * **Promote and Model Digital Citizenship and Responsibility** ||  ||
 * **Engage in Professional Growth and Leadership** ||  ||