Animoto

Description: Create video from your photos, video clips and music.
 * Animoto**

Publisher/Manufacturer: Animoto Productions

Link: []

Pricing information: basic is free, all-access pass is $30.00/ year, and a professional license is $249 per year. Up to 30 second videos can be created with the free membership. Small fees for individual videos (like the cards) with your free license.

Application to the classroom

// How-To // Use this program to visualize a step-by-step project. || Present research report findings in order to spotlight important facts. ||
 * NETS*S**
 * **Creativity and Innovation** || Each video created is original and unique. Even if you put in the same input twice, the second video will be different from the first. ||
 * **Communication and Collaboration** || Students can make short videos and greeting cards to share with the free basic.
 * **Research and Information Fluency** || // Research Report //
 * **Critical Thinking, Problem Solving, and Decision Making** || Students select their own photos, video, and music; however the software does the editing itself, so there's not much choice outside the initial selection. ||
 * **Digital Citizenship** ||  ||
 * **Technology Operations and Concepts** || Animoto automatically analyzes music with chosen photos (and video clips) and customizes a video. Allows for incorporating the creativity of music with photos to enhance motivation. ||

**NETS*T**

Just like there is a writing process, there is also a process in creativity. This program engages students the conceptual understanding of thinking, planning, and the creative process. || Students find wonderful images and need a platform to showcase the images that support their learning. Animoto provides an ideal location for students to upload those images. ||
 * **Facilitate and Inspire Student Learning and Creativity** || // The Creative Process //
 * **Design and Develop Digital Age Learning Experiences and Environments** || Students can create videos of activities in school and home to share with others. ||
 * **Model Digital Age Work and Learning** || // Supporting Learning //
 * **Promote and Model Digital Citizenship and Responsibility** ||  ||
 * **Engage in Professional Growth and Leadership** ||  ||