GarageBand


 * GarageBand**

__Description:__
 * GarageBand** is a music editing software application that allows users to create music or podcasts. AUDIO RECORDING - record and play back multiple tracks of audio; VIRTUAL SOFTWARE INSTRUMENTS - play virtual instruments (over 100 synthesized sounds) using a USB or MIDI keyboard connected to the computer, or use an on-screen virtual keyboard; MIDI EDITING - import MIDI files, edit and playback; MUSIC LESSONS - download pre-recorded music lessons from GarageBand's Lesson Store for guitar and piano. There are two types of lesson available in the Lesson Store: //Basic Lessons// which are a free download and //Artist Lessons// which must be purchased. The first Basic Lessons for both guitar and piano are included with GarageBand to start with.

__Publisher/Manufacturer:__ Developed by [|Apple Inc.] and is included in the [|iLife] suite of applications (along with iPhoto, iMovie, iDVD, and iWeb) for Mac OS X operating system.

__Link:__ []

__Pricing information:__ Included on all new Mac computers. Upgrades can be purchased separately as part of the iLife suite ($79.99 for iLife '09).

Application to the classroom

Students can learn to play an instrument (piano or guitar) right on the computer or the computer can become one of over 100 synthesized instruments. Or plug in a MIDI keyboard or electric guitar into the Mac to play through its virtual 'amps'. ||  || As a full-featured recording studio, students can use GarageBand's included loops and add other instrument tracks or live audio through a mic. Students can record more than 100 tracks of synthesized sounds and up to 8 real instruments simultaneously. Record, mix and save the piece as a digital file. ||  ||
 * NETS*S**
 * **Creativity and Innovation**
 * **Communication and Collaboration**
 * **Research and Information Fluency** ||  ||
 * **Critical Thinking, Problem Solving, and Decision Making** ||  ||
 * **Digital Citizenship** ||  ||
 * **Technology Operations and Concepts** ||  ||

**NETS*T**


 * **Facilitate and Inspire Student Learning and Creativity** ||  ||
 * **Design and Develop Digital Age Learning Experiences and Environments** ||  ||
 * **Model Digital Age Work and Learning** ||  ||
 * **Promote and Model Digital Citizenship and Responsibility** ||  ||
 * **Engage in Professional Growth and Leadership** ||  ||