Edutopia


 * Title: Edutopia**

Description: The George Lucas Education Foundation was created to address the need for schools to adapt and change to current pace of transformational societal change. Two main features include the following: > > Publisher/Manufacturer: The George Lucas Educational Foundation > > Link: Edutopia.org > > Pricing information: Free. (But you can donate as well.) > > > > Application to the classroom: use the following link to access projects that are currently created or to find out how to create your own project:http://www.edutopia.org/maine-project-learning-free-resources-and-tools > > **NETS*S** > || **Communication and Collaboration** || || > || **Research and Information Fluency** || || > || **Critical Thinking, Problem Solving, and Decision Making** || || > || **Digital Citizenship** || || > || **Technology Operations and Concepts** || || > **NETS*T** > > || **Design and Develop Digital Age Learning Experiences and Environments** || || > || **Model Digital Age Work and Learning** || || > || **Promote and Model Digital Citizenship and Responsibility** || || > || **Engage in Professional Growth and Leadership** || || none SavePreviewText Editor >
 * Edutopia.org: An in-depth and interactive resource, Edutopia.org offers practical, hands-on advice, real-world examples, lively contributions from practitioners, and invaluable tips and tools.
 * //Edutopia// video: Through an extensive offering of documentaries, //Edutopia// video is a catalyst for innovation by helping educators and parents, as well as business and community leaders, see and understand pioneering best practices. (copied from web page itself)
 * Projects Learning is the focus: involves indepth investigation of subject matter enhanced by outside experts who supplement teacher knowledge. Results include increased academic achievement and increased application and retention of information. Critical thinking, collaboration and communication are also built.
 * **Creativity and Innovation** ||  ||
 * **Facilitate and Inspire Student Learning and Creativity** ||  ||